The document proposes four concepts to enhance visitors' experience at the Sistema Museo Berrocal museum. The concepts are: (1) crowdsourcing temporary sculptures through user-generated drawings and images, (2) an interactive quest game to assemble sculptures and unlock information, (3) a compass device to provide context on Berrocal's artistic influences and evolution, and (4) connecting museum sites and offsite installations through a network to visualize visitor flows and collect audio stories. The concepts aim to motivate participation, reveal details of Berrocal's works, and link the museum to the outside world.
City Puzzle as an interactive simulation that visualizes future urban planning approaches. It builds on the mixed reality environment "Gulliver's World" to allow collaborative design of virtual cities.
Interface Puppet is a wireless input device for controlling a virtual character by manipulating a real plush toy. Very cost-effective. No articulation joints, no accelerometers, no cameras.
The document proposes 4 concepts for enhancing visitors' experiences at the Sistema Museo Berrocal:
1. Crowdsourcing the creation of temporary sculptures by projecting user-generated drawings and images onto sculpture models in real-time.
2. An interactive quest where visitors assemble puzzle models of sculptures to unlock information, using a game based on "Simon Says."
3. A compass device that contextualizes the artist's works through an interactive timeline of his artistic influences and the evolution of his style.
4. Offsite installations and exhibits that communicate with the museum system to visualize information and visitor flows, linking the outside world to the museum through collected audio stories.
The document proposes 4 concepts to enhance visitors' experience at the Sistema Museo Berrocal. Concept 1 allows visitors to contribute drawings and images that are projected onto a sculpture to collectively create art. Concept 2 is a game where visitors assemble puzzle pieces of sculptures to unlock information. Concept 3 uses a compass device to contextualize an artist's influences through an interactive timeline. Concept 4 connects museum sites through installations, visualizing information flows and collecting audio stories from the public.
Lifelines - concept presentation OCT 15 2010Judit Pinzón
The document proposes a connected museum platform called "Lifelines" to contextualize the works of Spanish sculptor Joan Miró at the Berrocal Museum. It involves a wearable device called "TimeTuner" that provides visitors audio and visual context about the artworks and artist's life as they move through the exhibits. An overview map allows bookmarking of pieces and planning a route. Introductions provide context at the start of rooms and recaps summarize visits. An installation expands the timeline experience through physical interaction. The goal is to better connect visitors to the artist through space, time, social and cultural contexts.
The document proposes a connected museum platform called "Lifelines" to contextualize the works of Spanish sculptor Joan Miró at the Berrocal Museum. It involves a wearable device called "TimeTuner" that provides visitors audio and visual context about the artworks and artist's life as they move through the exhibits. An overview map allows bookmarking of pieces and planning a route. Introductions provide context at the start of rooms and recaps summarize the visit. An installation expands the timeline experience through physical interactives. The goal is to foster understanding of the art through the artist's social and historical context.
The Apa Project, Scuola estiva Cineca 2012Miki Spigarolo
A 3D stereo cartoon open pipeline, l'esperienza del Cineca Visit Lab nella realizzazione di un cortometraggio 3D di edutainment per esperienze museali.
Approaching the visualization of controversial heritageMattia Sullini
Monuments dating back to problematic times such as the regimes or dictatorships of '900 are often at the center of harsh wranglings. May their digitalization preserve the information they provide as cultural heritage while helping their historicisation process proceed quicker? These questions had been the guide for the survey and playable reconstruction of Ciano Mausoleum in Livorno presented at CHNT 2018 in Wien
City Puzzle as an interactive simulation that visualizes future urban planning approaches. It builds on the mixed reality environment "Gulliver's World" to allow collaborative design of virtual cities.
Interface Puppet is a wireless input device for controlling a virtual character by manipulating a real plush toy. Very cost-effective. No articulation joints, no accelerometers, no cameras.
The document proposes 4 concepts for enhancing visitors' experiences at the Sistema Museo Berrocal:
1. Crowdsourcing the creation of temporary sculptures by projecting user-generated drawings and images onto sculpture models in real-time.
2. An interactive quest where visitors assemble puzzle models of sculptures to unlock information, using a game based on "Simon Says."
3. A compass device that contextualizes the artist's works through an interactive timeline of his artistic influences and the evolution of his style.
4. Offsite installations and exhibits that communicate with the museum system to visualize information and visitor flows, linking the outside world to the museum through collected audio stories.
The document proposes 4 concepts to enhance visitors' experience at the Sistema Museo Berrocal. Concept 1 allows visitors to contribute drawings and images that are projected onto a sculpture to collectively create art. Concept 2 is a game where visitors assemble puzzle pieces of sculptures to unlock information. Concept 3 uses a compass device to contextualize an artist's influences through an interactive timeline. Concept 4 connects museum sites through installations, visualizing information flows and collecting audio stories from the public.
Lifelines - concept presentation OCT 15 2010Judit Pinzón
The document proposes a connected museum platform called "Lifelines" to contextualize the works of Spanish sculptor Joan Miró at the Berrocal Museum. It involves a wearable device called "TimeTuner" that provides visitors audio and visual context about the artworks and artist's life as they move through the exhibits. An overview map allows bookmarking of pieces and planning a route. Introductions provide context at the start of rooms and recaps summarize visits. An installation expands the timeline experience through physical interaction. The goal is to better connect visitors to the artist through space, time, social and cultural contexts.
The document proposes a connected museum platform called "Lifelines" to contextualize the works of Spanish sculptor Joan Miró at the Berrocal Museum. It involves a wearable device called "TimeTuner" that provides visitors audio and visual context about the artworks and artist's life as they move through the exhibits. An overview map allows bookmarking of pieces and planning a route. Introductions provide context at the start of rooms and recaps summarize the visit. An installation expands the timeline experience through physical interactives. The goal is to foster understanding of the art through the artist's social and historical context.
The Apa Project, Scuola estiva Cineca 2012Miki Spigarolo
A 3D stereo cartoon open pipeline, l'esperienza del Cineca Visit Lab nella realizzazione di un cortometraggio 3D di edutainment per esperienze museali.
Approaching the visualization of controversial heritageMattia Sullini
Monuments dating back to problematic times such as the regimes or dictatorships of '900 are often at the center of harsh wranglings. May their digitalization preserve the information they provide as cultural heritage while helping their historicisation process proceed quicker? These questions had been the guide for the survey and playable reconstruction of Ciano Mausoleum in Livorno presented at CHNT 2018 in Wien
The document discusses how architecture involves designing gestures and interactions between people, as well as information exchanges. It notes that physical objects and information are increasingly becoming interconnected in real-time.
This document outlines Ivani Santana's presentation on her research group's experiences with networked art in Brazil. Some key points:
- Santana is a researcher in dance and technology who has created several telematic dance works connecting locations in Brazil and internationally since the early 2000s.
- A major turning point was the 2005 opening of Brazil's national research and education network Ipê, which provided high-bandwidth connectivity enabling new telematic art experiments.
- Works discussed include the first Brazilian telematic dance VERSUS in 2005, the international Proyecto Paso collaboration in 2006-2007, and (In)TOQue in 2008 connecting three Brazilian cities.
- Santana's research group explores the artistic
An Architecture For Character-Mediated Interactive PresentationsJennifer Daniel
This document describes the architecture of Cyrano, a system for interactive presentations of cultural heritage information using an artificial character. Cyrano generates presentations on a portable device where a character inhabits a virtual space and responds to user inputs with pre-built script units. The system architecture is based on beliefs, desires, and intentions (BDI) and uses modules to understand user input, determine goals, select appropriate scripts, and schedule multimedia output. An example application for the Royal Apartments of La Mandria is provided to illustrate how the system works in a drama-based interactive presentation.
Multimodal Online Mediation. A Typology of Patterns For Media Art-Mediationfwiencek
Slides of the presentation "Multimodal Online Mediation. A Typology of Patterns For Media Art-Mediation" by Florian Wiencek, Ognyan Seizov and Marion G. Müller at ECREA Conference 2010, Section 6 – Digital Culture & Communication – Panel 6-2: Art
2013-12 - Nicolay Boyadjiev - Chudomir Museum strategic proposalnboyadjiev
In 2013 I initiated a collaboration with the Literary and Arts Museum of Chudomir, an important cultural institution in Bulgaria, in order to rethink its mission statement and find new means of highlighting its rich collection of works and historical artefacts. Rather than defaulting to a formal product, I proposed an integrated exhibition experience incorporating media, culture and design in a single immersive and continuous narrative.
A argument for academics to get on board the open-source sea change in digital media creation and teach their students new tools for digital creativity beyond proprietary software applications, but programming skills to make their own along with stunning creations.
The document proposes a connected platform called "Lifelines" to provide contextualization of artwork by the artist Joan Miró at the Berrocal Museum. It involves a wearable device called a "TimeTuner" that uses RFID and sensors to give visitors audio and visual summaries and timelines when near different artworks and exhibits. It also includes a touchscreen map to bookmark highlights and see recaps, and an installation that expands different categories and periods on the artist's timeline through pulled strings, giving more audiovisual content. The goal is to situate the art in the artist's life and times in an engaging, nonlinear way and foster social interaction among visitors.
STW | 3D technologies and open digitized collectionsJonathan Beck
This document discusses 3D scanning and digitization of cultural artifacts. It describes various 3D scanning technologies like photogrammetry, structured light, and lidar scanning. It discusses how these scans can be used to create 3D printable models and facilitate accessibility, education, and reinterpretation. Releasing 3D scans with open licenses can inspire new knowledge and interpretations by allowing global access beyond museum walls.
DOKLAB is an innovation company working in DOK Library Concept Center. DOKLAB builts Storytelling Tools, mainly based on multitouch solutions.
In this presentation Koen Rotteveel of DOKLAB tells something about what multitouch is, how it works, and how it apply to public libraries. In the end he shows two examples of applications he created for libraries on the Microsoft Surface.
This document provides an overview of a project to create a responsive lighting installation on the Harvard Bridge connecting Cambridge and Boston using programmable LED lights. The installation would respond to pedestrian movement detected by sensors. It discusses the technical details of the lighting system including LED strips, diffusers, power supplies and networking. It also proposes developing a pattern book of responsive city lighting concepts and scenarios to guide future lighting product and system design.
The eyes want to have it: Multimedia Handhelds in the Museum (an evolving story)Peter Samis
A variant of this presentation, titled "Knowledge on Demand, Knowledge in Hand: Visitor-centered mobile multimedia," was delivered on 3 October 2008 at the conference "Knowledge in Demand '08" in Bern, Switzerland.
Martin brynskov future internet assembly - smart cities - valenciaMartin Brynskov
Cities are complex organisms, but lived life is much more than coordination and safety. How should the Future Internet support "the other half", which is hardly less complex? Building on research within the Center for Digital Urban Living (www.digitalurbanliving.dk), from journalism and civic communication to media architecture and cultural experiences, Martin Brynskov will outline some core opportunities and challenges we face as city planning becomes increasingly digitised and dynamic.
This document discusses the digital museum and its evolution. It covers facts about digital museums such as facilitating access to collections and promoting exchange. It discusses the typology of museum visitors and how digital mediation can turn "indifferent" visitors into "amateurs." It also covers using digital scenography inside museums and providing digital collections online through features like user-generated content and social networks. Finally, it discusses perspectives on the increasing role digital tools will play in museums.
Presentation of the Allosphere project at UCSB. Imagine a 3 story high sphere suspended in a cube where 3D video and audio are used for scientific discovery and exploration.
The document discusses an open project in Bologna, Italy to collect, share, and reuse 3D models of the city over time. The goals are to create interactive applications using authenticated 3D models to avoid misleading cultural information, and to train students and experts in interdisciplinary cultural VR product development. It describes using existing 3D models from projects like "APA The Etruscan" in new ways, such as real-time navigation experiments, 3D stereo cartoons, and machinima videos for museums. An open 3D model repository was created to enable new creative reuse of the models across different media like web, TV, games and augmented reality apps.
This document summarizes work on programmable and responsive city lighting, including:
- Teaching courses on the role of lighting in cities from various perspectives
- Student projects exploring concepts like shadow playgrounds and water textures with light
- Plans for an installation on the Harvard Bridge responding to pedestrian movement with light animations
- Details on the technical implementation using LED lights, diffusers, sensors and networking
- Ideas for further deployments and developing a pattern book of responsive lighting concepts for cities
City Strata: Locative Experience Design and Large-Charlotte Crofts
An academic poster which won the poster prize at 'Spaces and Places of Culture' MeCCSA 2013 Annual Conference (Media, Communications and Cultural Studies Association) held at University of Ulster, Derry UK City of Culture.
The document discusses networked art and Brazilian experiences with technological poetics from the Technological Poetics Research Group. It includes information about the author Dra. Ivani Santana, who is a researcher in dance and technology, and is presenting at the INDICATE Final Conference in Ankara, Turkey on October 15-16, 2012 on this topic. Different terms used in art related to technological poetics and networked art are also listed.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
The document discusses how architecture involves designing gestures and interactions between people, as well as information exchanges. It notes that physical objects and information are increasingly becoming interconnected in real-time.
This document outlines Ivani Santana's presentation on her research group's experiences with networked art in Brazil. Some key points:
- Santana is a researcher in dance and technology who has created several telematic dance works connecting locations in Brazil and internationally since the early 2000s.
- A major turning point was the 2005 opening of Brazil's national research and education network Ipê, which provided high-bandwidth connectivity enabling new telematic art experiments.
- Works discussed include the first Brazilian telematic dance VERSUS in 2005, the international Proyecto Paso collaboration in 2006-2007, and (In)TOQue in 2008 connecting three Brazilian cities.
- Santana's research group explores the artistic
An Architecture For Character-Mediated Interactive PresentationsJennifer Daniel
This document describes the architecture of Cyrano, a system for interactive presentations of cultural heritage information using an artificial character. Cyrano generates presentations on a portable device where a character inhabits a virtual space and responds to user inputs with pre-built script units. The system architecture is based on beliefs, desires, and intentions (BDI) and uses modules to understand user input, determine goals, select appropriate scripts, and schedule multimedia output. An example application for the Royal Apartments of La Mandria is provided to illustrate how the system works in a drama-based interactive presentation.
Multimodal Online Mediation. A Typology of Patterns For Media Art-Mediationfwiencek
Slides of the presentation "Multimodal Online Mediation. A Typology of Patterns For Media Art-Mediation" by Florian Wiencek, Ognyan Seizov and Marion G. Müller at ECREA Conference 2010, Section 6 – Digital Culture & Communication – Panel 6-2: Art
2013-12 - Nicolay Boyadjiev - Chudomir Museum strategic proposalnboyadjiev
In 2013 I initiated a collaboration with the Literary and Arts Museum of Chudomir, an important cultural institution in Bulgaria, in order to rethink its mission statement and find new means of highlighting its rich collection of works and historical artefacts. Rather than defaulting to a formal product, I proposed an integrated exhibition experience incorporating media, culture and design in a single immersive and continuous narrative.
A argument for academics to get on board the open-source sea change in digital media creation and teach their students new tools for digital creativity beyond proprietary software applications, but programming skills to make their own along with stunning creations.
The document proposes a connected platform called "Lifelines" to provide contextualization of artwork by the artist Joan Miró at the Berrocal Museum. It involves a wearable device called a "TimeTuner" that uses RFID and sensors to give visitors audio and visual summaries and timelines when near different artworks and exhibits. It also includes a touchscreen map to bookmark highlights and see recaps, and an installation that expands different categories and periods on the artist's timeline through pulled strings, giving more audiovisual content. The goal is to situate the art in the artist's life and times in an engaging, nonlinear way and foster social interaction among visitors.
STW | 3D technologies and open digitized collectionsJonathan Beck
This document discusses 3D scanning and digitization of cultural artifacts. It describes various 3D scanning technologies like photogrammetry, structured light, and lidar scanning. It discusses how these scans can be used to create 3D printable models and facilitate accessibility, education, and reinterpretation. Releasing 3D scans with open licenses can inspire new knowledge and interpretations by allowing global access beyond museum walls.
DOKLAB is an innovation company working in DOK Library Concept Center. DOKLAB builts Storytelling Tools, mainly based on multitouch solutions.
In this presentation Koen Rotteveel of DOKLAB tells something about what multitouch is, how it works, and how it apply to public libraries. In the end he shows two examples of applications he created for libraries on the Microsoft Surface.
This document provides an overview of a project to create a responsive lighting installation on the Harvard Bridge connecting Cambridge and Boston using programmable LED lights. The installation would respond to pedestrian movement detected by sensors. It discusses the technical details of the lighting system including LED strips, diffusers, power supplies and networking. It also proposes developing a pattern book of responsive city lighting concepts and scenarios to guide future lighting product and system design.
The eyes want to have it: Multimedia Handhelds in the Museum (an evolving story)Peter Samis
A variant of this presentation, titled "Knowledge on Demand, Knowledge in Hand: Visitor-centered mobile multimedia," was delivered on 3 October 2008 at the conference "Knowledge in Demand '08" in Bern, Switzerland.
Martin brynskov future internet assembly - smart cities - valenciaMartin Brynskov
Cities are complex organisms, but lived life is much more than coordination and safety. How should the Future Internet support "the other half", which is hardly less complex? Building on research within the Center for Digital Urban Living (www.digitalurbanliving.dk), from journalism and civic communication to media architecture and cultural experiences, Martin Brynskov will outline some core opportunities and challenges we face as city planning becomes increasingly digitised and dynamic.
This document discusses the digital museum and its evolution. It covers facts about digital museums such as facilitating access to collections and promoting exchange. It discusses the typology of museum visitors and how digital mediation can turn "indifferent" visitors into "amateurs." It also covers using digital scenography inside museums and providing digital collections online through features like user-generated content and social networks. Finally, it discusses perspectives on the increasing role digital tools will play in museums.
Presentation of the Allosphere project at UCSB. Imagine a 3 story high sphere suspended in a cube where 3D video and audio are used for scientific discovery and exploration.
The document discusses an open project in Bologna, Italy to collect, share, and reuse 3D models of the city over time. The goals are to create interactive applications using authenticated 3D models to avoid misleading cultural information, and to train students and experts in interdisciplinary cultural VR product development. It describes using existing 3D models from projects like "APA The Etruscan" in new ways, such as real-time navigation experiments, 3D stereo cartoons, and machinima videos for museums. An open 3D model repository was created to enable new creative reuse of the models across different media like web, TV, games and augmented reality apps.
This document summarizes work on programmable and responsive city lighting, including:
- Teaching courses on the role of lighting in cities from various perspectives
- Student projects exploring concepts like shadow playgrounds and water textures with light
- Plans for an installation on the Harvard Bridge responding to pedestrian movement with light animations
- Details on the technical implementation using LED lights, diffusers, sensors and networking
- Ideas for further deployments and developing a pattern book of responsive lighting concepts for cities
City Strata: Locative Experience Design and Large-Charlotte Crofts
An academic poster which won the poster prize at 'Spaces and Places of Culture' MeCCSA 2013 Annual Conference (Media, Communications and Cultural Studies Association) held at University of Ulster, Derry UK City of Culture.
The document discusses networked art and Brazilian experiences with technological poetics from the Technological Poetics Research Group. It includes information about the author Dra. Ivani Santana, who is a researcher in dance and technology, and is presenting at the INDICATE Final Conference in Ankara, Turkey on October 15-16, 2012 on this topic. Different terms used in art related to technological poetics and networked art are also listed.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
1. MUSEUM AS
A PLATFORM
Sistema Museo Berrocal
Domus Academy MID2010 .
final project . Judit Pinzón Navarro
Thursday, September 30, 2010
2. CONCEPTS
VISIT ENHANCEMENT 01. TORSO / Crowdsourcing the sculpture
ARTWORK EXPERIENCE 02. BERROCAL SAYS… / Almogávares quest
VISIT ENHANCEMENT 03. LIFELINE COMPASS / Berrocal’s social network
STRATEGIC 04. CONEXIONES / Links with outside world
Thursday, September 30, 2010
3. VISIT ENHANCEMENT
01. TORSO /Crowdsourcing the sculpture
Thursday, September 30, 2010
4. VISIT ENHANCEMENT
01. TORSO /Crowdsourcing the sculpture
Creating ‘temporary sculptures’ through
user-generated content.
People are motivated to draw, paint and post media
related to specific topics which are projected real-time
over a blank sculpture model.
Contributed material creates an image archive and
permanent user-generated exhibition for the museum.
REFERENCES
Democracy poster project
Ten thousand cents
V&A museum cropping image archive
SMS Slingshot
Thursday, September 30, 2010
5. VISIT ENHANCEMENT
01. TORSO /Crowdsourcing the sculpture
OBJECTIVE Bring the museum to the people
Exchange between museum and visitors
Motivate visitors to become part of the Berrocal community
COMPONENTS Blank sculpture torso models
Input interface
Camera and projector
INPUT Drawings, patters and images (onsite & offsite visitors)
i MODALITIES Digital drawing and painting on model parts
Posting material and voting through screens
FEEDBACK Real time ‘projection’ of contributions over blank model
Visualization of contributors’ basic profile data (country, age)
OUTCOME Archive from user-generated content
Exhibition of images of the series of ‘temporary sculptures’
Thursday, September 30, 2010
7. ARTWORK EXPERIENCE
02. BERROCAL SAYS…/
Almogávares quest
Playful collective approach for visit.
The quest consists of finding the 10 Almogávares
and building up their puzzle models following a
strategy similar to SIMON SAYS.
The progress of assembly unlocks visualizations
and information related to the sculptures.
REFERENCES
Orbitone, ARS Electronica
3D mapping projections
Simon Says game
Conqwest
Thursday, September 30, 2010
8. ARTWORK EXPERIENCE
02. BERROCAL SAYS…/ Almogávares quest
OBJECTIVE Learn while playing
Reveal hidden features of sculptures
COMPONENTS Quest map showing completion of tasks
Sculpture model parts (LED, RFID + piezo speaker)
3D mapping projections or handheld device + AR
INPUT Sculpture recognition
Assembly
i MODALITIES Physical assembly
Scanning with handheld device
FEEDBACK Glowing light from parts + sound
Unlocking visuals and info
Automatic disassembly
OUTCOME Built sculptures and quest completion
Projections w/t technical drawings & watercolors / AR
Information about technique, process, components, warrior, anecdote
Thursday, September 30, 2010
9. VISIT ENHANCEMENT
03. LIFELINE COMPASS / Berrocal’s social network
Thursday, September 30, 2010
10. VISIT ENHANCEMENT
03. LIFELINE COMPASS / Berrocal’s social network
Compass device that enhances the visit by
contextualizing Berrocal’s work.
Points out major artistic influences from his social
network and evolution of style & technique through
an interactive timeline.
REFERENCES
Tate Modern, art history timeline
Layered, Augmented Reality
The Globe, Shakespeare’s work
Thursday, September 30, 2010
11. VISIT ENHANCEMENT
03. LIFELINE COMPASS / Berrocal’s social network
OBJECTIVE Contextualize Berrocal’s artwork
Focalize in the artist’s social network
Show his contributions to other artists
COMPONENTS Compass
RFID reader and tags
INPUT Search & questions
i MODALITIES Browsing the interface by date / artist network / style evolution
FEEDBACK Compass signals
Audio
OUTCOME The compass guides the visitor through the experience
Thursday, September 30, 2010
12. STRATEGY
04. CONEXIONES / Links with outside world
Thursday, September 30, 2010
13. STRATEGY
04. CONEXIONES / Links with outside world
Offsite installations, teasers and exhibits communicate
with the museum system and viceversa.
Communication network that visualizes what happens
inside and outside the museum system buildings.
Layered flows of information and visitors.
Contributions through audio stories.
REFERENCES
Flight patterns, Aaron Koblin
Augmented Sound Data sculpture
1001 stories of Denmark
Thursday, September 30, 2010
14. STRATEGY
04. CONEXIONES / Links with outside world
OBJECTIVE Connect the museum system components
Link the outside world with the museum system
Participation & contribution of new possible visitors
Visualize flows of information, visitors and collected stories
Bring new visitors from ‘territorial targets’
COMPONENTS RFID tags on visitor tickets
Website traffic data
Audio recorders on each site
Projector
INPUT Voice recording
i MODALITIES Interface interaction
Browsing through collected stories and visualized data
FEEDBACK Visualization of personal contribution to the system
Audio stories
OUTCOME Dynamic visualization sculpture with stories archive
Thursday, September 30, 2010
15. 01. TORSO / Crowdsourcing the sculpture
02. BERROCAL SAYS… / Almogávares quest
03. LIFELINE COMPASS / Berrocal’s social network
04. CONEXIONES / Links with outside world
MUSEUM AS A PLATFORM Sistema Museo Berrocal
Domus Academy MID2010 . final project . Judit Pinzón Navarro
Thursday, September 30, 2010